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#13683438 Mar 07, 2018 at 01:47 AM · Edited 14 days ago
100 Posts
CURRENT ISSUES, for your consideration

The purpose of this thread is to get your opinions on certain in-game issues. The information you provide will be the basis for a poll or polls to be posted in TMW forums, where the entire TMW community will have an opportunity to vote.

(To be eligible to vote in TMW forums, you need to register an account there and have at least 10 posts. As confirmed by a TMW managing committee member, any poll with at least 18 "Yes" votes out of a total of at least 25 votes will be passed and codified into TMW, and enforced in-game.)

One issue has to do with GM event prizes. On March 5, 2018, apparently a change was made to the standard practice in which GM prizes were limited to unobtainable items and/or items currently held in GM storage. No explanation was given as to why this change occurred. *

Another issue concerns crypt boss drops. At present, the three crypt bosses drop the following items at the rate of .02% (1 in 5,000):

Krukan - Dark Helm
Rhaza - Underworld Mask
Terogan - Phylactery

Please answer the following questions:

1. Should GM event prizes be limited to unobtainable items and/or items currently held in GM storage, as had been the standard practice prior to March 5, 2018? *
Yes or No

2. Should the drop rate for the Dark Helm, Underworld Mask, and Phylactery be changed from the current rate of .02% (1 in 5,000)?
Yes or No

3. If you answered "Yes" to Question #2, what drop rate would you like to see for the items?

Please include any additional comments you deem relevant. If you prefer to vote or comment privately, feel free to send a message to me.

Please respond to this thread and urge others to do the same. Your opinions are important and your votes matter!

*Edited: March 7, 2018. I was informed today that the prize given out at the GM event held on March 5, 2018, i.e., the Dark Helm, was already in GM storage. So this issue may be moot.
#13683682 Mar 07, 2018 at 05:07 AM
4 Posts
To begin with, here my unadulterated opinion = vote on the stated issues...:
To (1) Yes,
My reasoning...: I hope that the GM Event prizes (not drops) will remain restricted to otherwise unobtainable items; for then, while so obtained, such items serve well as memorabilia or souvenirs of personally experienced such events. <--- let us not underestimate the necessity of such valuables. They inspire enduring interest in and loyalty to the TMW game.
To (2) No,
My reasoning...: Let such rare prizes remain rare. Their recipients shall therefore more highly esteem them and their joy at having had such good fortune as to receive them.
To (3) ... see (2) the Boss drop rate does not need to change imho.

One additonal comment I freely offer the TMW devs and managing commitee. Please, do not destroy the benevolent character of the TMW game.

Eliminating all difficulties of achievement would reduce them to trivialities and drastically reduce or even eliminate the TMW game's appeal.

The conversion of the TMW game to a mere chain of GM Events would likewise drastically reduce or even eliminate interest in playing the game, even for the most die hard of GM Events fans.

For the TMW game is and should mainly be about spending one's time there as and when personally possible and desired in the company of such acquaintances as one in the meanwhile have gotten to know ingame and to value there. Take away from that aspect of the TMW game, and you will have dug its grave over short or over long.
#13684423 Mar 07, 2018 at 03:07 PM
6 Posts

for (1) I agree with roamy. Its good to have special rewards solely for gm events, though more common items could also be given at gm events (thinking about usables like caramel apple, iron ore, mana elixirs or stuff). Rare or ultra rare drops should be reserved for being dropped by their corresponding mob.

for (2) I dont really need higher drop rate. Even if the rate for the mentioned is being raised (I propsed to make it x10, so 0,2 - 0,5% / reason: currently we had one dark helm dropped in over 10 years, afaik. it would be ok to have one drop each year at the max.) Then there could be added other drops with awfully low drop rates. I think its good to have some very special items with drop rates <0,1%. But, dont make them unequippable then!

#13684429 Mar 07, 2018 at 03:14 PM
3 Posts
Yes for #1, It just annoys everyone if it becomes this easy-ish to get these items.

Yes on #2, I think a drop rate of 0.5 for all the General's super-rares, because I'd think it'll drum up interest for new and old players alike.
#13684553 Mar 07, 2018 at 05:28 PM · Edited 16 days ago
6 Posts
I first must say that this question seems to me a very minor priority on the game.
I was at this public, free speech, meeting of the 5th of March 2018, in Hurnscald and major questions about stats have been developed by WildX (should he feel free to do some changes in calculation of certain stats, or not, and if yes, what was thinkable, admittable) (if I'm right and understand you well, Rill).

I will soon create a TMW association "Les Pauvrets", for all the poor warriors mistreated by sadic stats of non-empathic admins ;-) (still a major question for me, 8 years later - but I understand that the major part of 99ers forget it).

Anyway, I would say :

1 ) Yes (the GM Events, already attractive, become more attractive) ;
2 ) Yes (see #3) ;
3 ) At least 1/1000 (the current frequency for Four-leaf Clover - that's it ?).

Endly, I know that's easy to criticize and I can't say I'm a productive contributor to this game (except by being there and playing, and on the wiki 2010-2012), but all this items should be obtainable by quest and absolutely not by rare drops only - in my opinion.

Anyway, many thanks Rill for consulting the crew :)
#13689251 Mar 11, 2018 at 06:21 AM · Edited 12 days ago
2 Posts
1. Should GM event prizes be limited to unobtainable items and/or items currently held in GM storage, as had been the standard practice prior to March 5, 2018? *

Mainly yes.

In my opinion, making otherwise unobtainable items available through GM events is a good idea, and makes those events a great way to increase player interest and participation through the exciting opportunity to potentially win those items.

While making obtainable but very or extremely rare drops available through GM events can undermine the value of the achievement in obtaining those items through the normal process of playing the game, and even if such items would be in GM storage, I think discretion should be used in considering whether they should be used as prizes at all, and probably at least not unless the challenge is sufficient to make it a worthy alternative means to obtain them, such as perhaps the ultimate winner of a PVP tournament or similarly big multi-part competitive event. Discussing it with the community first and getting feedback first would also likely be a good idea.

However, making common or even some lesser rare drops that wouldn't have too much of an impact on the game available through GM events such as gemstones and maybe even say equipment that would not include any high-level quest rewards available as say lesser prizes, consolation prizes or slime party drops as appropriate without requiring it to be in GM storage could also work well in GM events without disrupting balance too much, as long as it isn't done to excess or instead of having at least one big prize to carry the interest and reputation of GM events, again discretion is important.

2. Should the drop rate for the Dark Helm, Underworld Mask, and Phylactery be changed from the current rate of .02% (1 in 5,000)?
Yes or No

3. If you answered "Yes" to Question #2, what drop rate would you like to see for the items?

Yes, in my opinion the drop rate for those should be changed to .1% (1 in 1,000), to help increase interest in the Generals battles, and make the drop rate a bit more reasonable, while still very rare, considering that in normal play, in any given General battle, there is only maybe one chance to get the drop, with the difficulty in obtaining that one chance being particularly significant.
#13689344 Mar 11, 2018 at 10:32 AM
20 Posts
1. Yes
And GM events should be reduced. Keep rare rewards rare.

2. and 3.
I once did an estimation for myself based on drop rates, to see what effort is needed on average to get one of theese dropped. The calculation included the amount of payments needed (e.g. 6000 Zombie Eyes, 4000 Zombie Ears, 10000 Diseased Hears for Razha), time to get theese payments based on drop rates and spawn rates (6000 Zombie eyes at 1.5% drop rate means 400k Zombies to kill, and if you could kill 200 per hour then this would be 2000 hours of killing zombies, but not sure now about the 200 zombies per hour) and finally the time battling Razha. (2000 tries, about 18 mins each, about 600 hours of gameplay)
Afaik the total numbers were about 2000 hours for Dark Helm, 3000 hours for Underworld mask and up to 10000 hours for Phylactery.
But what you could see clearly from theese numbers is, that a huge portion of the time is consumed by getting the needed amount of payments.
So there are more options to actually increase the Drop Rate per time invested. First, you could simply increase Boss Drop rates. Second, you could make the payments available through an NPC store. Would be a great money sink. Third, you could lower the amount of needed payments for a battle.
And if the community would really go after the Razha drop, if they would get the 6000 zombie eyes, they would also get 6000 zombie ears at the same time, but pay only 4000 of them, so having 2000 leftover. There is no other use for them. So maybe fix this number.
What I would vote for is, Setup an Excel Calculation to really know about the actual time and cost needed, and then adjust drop rates and also payment availability to some numbers so each of the Crypt Boss drops would take about 1000 hours of gameplay on average.
I wouldnt make it less than 1000 hours to keep some legendary factor.
#13689540 Mar 11, 2018 at 03:18 PM
1 Post
1. NO... i would like to see more kinds of events with more prices (even like 100 chicken legs or something like that)...
2. yes / no... i know that on waaar (dark side) server sometimes drop rate is changed which seems cool at first.. but at the end there is no challenge anymore...
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