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#13980751 Mar 08, 2019 at 03:59 PM · Edited 5 months ago
Crew
4 Posts
You have more or less two choices when leveling from 90+:

1. Beeing slow without the need of consumables

- As a mage spamming confringo drains mana quick and one need to sit down and regenerate often

- warriors level slow in general and need to sit down and heal often

- archers need at least arrows (so they are out of this category)


2. Beeing fast(er) but use consumables

- spamming zukminbirf without using mana will burn through iron ores quite quick (and it does not stun)

- using healing potions and iron potions and concentration potions as a warrior (or archer)

- using better arrows (terranite arrows e.g.) as archer

With option two one needs to farm those items tho and that does take time.


So i made me a troll build. :)
The troll does not need any consumables and does not need to sit down and regenerate anything. Its killing speed might be slower then with other classes but the time saving from not farming or regenerate makes it faster and more comfortable to play imho (you should really give it a try):

Equipment:
Cat Ears
Ruby Ring
Forest Armor
Leather Gloves
Kid Book
Heart of Isis (or something else)
Terranite Legs
Warlord Boots

Skill:
Mallard's Eye Skill

Stats (I might refine them a little bit later):
str 100=99+1
agi: 60 = 56+4
vit: 1
int: 1
dex: 75 = 72+3 (for Terranites 80 might be better)
luk: remaining points

With this The troll has a nice range (5 tiles) to not get hit and can stun Male Skeletons and Zombies and Yeties reliable, Terranites mostly (every now and then on hit will miss... it is the same with archers afaik?). Some crits from time to time too, depending on luck.

Edit: Refined stats and equippment.
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#14001103 Mar 27, 2019 at 11:01 AM
Officiers
23 Posts
Seems like a great build! It's probably best to not go to monster-crowded areas, though, as you will probably get hit often and die (1 vit). I would personally, if I were to go in a group, go for Red Stockings as shoes and I would personally not use the Leather Gloves either. Higher defensive items don't help with 1 vit, and the magic attack penalty keeps you from healing your teammates from further distances for example.

The troll build is a good build to go farming without the need of any items and vit, and for players with not a lot of GP to spare, this is a great solution to a known farming problem. High attack and a good amount of agi means relatively fast kills. Once you're level 99, and your luck is at a good amount, you may want to put a few points in vit for survivability reasons (health regen).

That is just my personal thought on an already great build :D
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#14156860 May 30, 2019 at 06:46 PM · Edited 2 months ago
Crew
6 Posts
I did like the build of Hocus but decided to stat like this (I'm lvl 88 so far):

str: 99+1
agi:56+4
vit: 25
int: 5
dex: 72+3
luk: 1

I will ignore luk at this lvl to survive and selfheal better, as gino mentioned before. For that reason I do also wear Silk Gloves and Grimoire.



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#14157248 May 31, 2019 at 11:15 AM
Crew
6 Posts
... I could not test it yet, but what about a Troll-Bull-Build - troll with Bull Helmet? Attacks with Kid Book do count as melee weapon. Benefits would be +10 strength, +10% attack speed, +20% double damage, +15 critical damage. Disadvantage of Vit-defense of -39% does not affect us since trolls do range attacks. So far I don't know what "Accuracy" (-15) means in game. Maybe we do need more dex to compensate it?

Stats with lvl 99 could be something like this:
str: 99+1
agi: 49+1
vit: 50
int: 5
dex: 72+3
luk: 50

I would put some points into int for selfhealing if the loss of magic attack through equipment is not to high. Additionally there are still points left - maybe to improve dex ...

Equipment:
Bull Helmet
Ruby Ring
Forest Armor
Silk Gloves
Kid Book
Terranite Legs
Cotton Boots


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#14158264 Jun 02, 2019 at 06:34 AM · Edited 2 months ago
Officiers
23 Posts
#14157248 Nanoq wrote:

... I could not test it yet, but what about a Troll-Bull-Build - troll with Bull Helmet? Attacks with Kid Book do count as melee weapon. Benefits would be +10 strength, +10% attack speed, +20% double damage, +15 critical damage. Disadvantage of Vit-defense of -39% does not affect us since trolls do range attacks. So far I don't know what "Accuracy" (-15) means in game. Maybe we do need more dex to compensate it?

Stats with lvl 99 could be something like this:
str: 99+1
agi: 49+1
vit: 50
int: 5
dex: 72+3
luk: 50

I would put some points into int for selfhealing if the loss of magic attack through equipment is not to high. Additionally there are still points left - maybe to improve dex ...

Equipment:
Bull Helmet
Ruby Ring
Forest Armor
Silk Gloves
Kid Book
Terranite Legs
Cotton Boots




(Edit: You can not wear the Bull Helmet unless you have 70 STR, 50 LUK and 50 VIT. Therefore the stats mentioned here would need a refresh)

-15 accuracy indeed means we need +15 more dex to compensate. I used the stat calculator to see the remaining stat points. At level 99, one could use these stats:


STR: 99+11
AGI: 56+4
VIT: 35 (you need 50 minimum, sorry, ignore these stats)
INT: 5
DEX: 87+3
LUK: 35 (you need 50 minimum, sorry, ignore these stats)

Now, 110 STR total is a lot, which means fast kills, but you could also lower the STR to 100 or 90 total depending on what is good enough for you, so you could use some more points in VIT and LUK, which would be better in terms of survivability. Also, if you're going to use these stats just for freezing Yetis, Male Skeletons, Terranites and Zombies, you would have to lower the AGI since the Bull Helmet gives you +10% attack speed.

If you were to have a STR total of 100 (89+11), you could have a VIT and LUK of 45 (at level 99).

I haven't personally tested these stats yet, but I could do that sometime to see which stats could work better.

And, if you're willing to, you could lower the STR even more (79+11 for example) if you wish to be able to put more points in INT, to heal your teammates from a further distance.

I personally think this needs further testing. We can say all we want about which stats being the best for this build, but no one will ever know which stats are best until they're tested :P
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#14158268 Jun 02, 2019 at 06:49 AM
Officiers
23 Posts
I'm sorry... one VERY important thing I forgot is that we AT LEAST need 50 of VIT and LUK to be able to wear the Bull Helmet, along with 70 STR. I will need to recalculate better stats sometime soon.
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#14158272 Jun 02, 2019 at 07:05 AM
Officiers
23 Posts
I just tested these stats on the test server, on terranites:


STR: 99+11
AGI: 34+1
VIT: 50
INT: 1
DEX: 77+3
LUK: 50

Why AGI 35 total, you ask? To freeze the Terranites (and Male Skeletons, Zombies, Yetis). 35 seems to be the sweet spot, and we would not have enough stat points to increase AGI much more to achieve a better freeze with more hits.

With this DEX, I sometimes did miss Terranites. On all the other mobs I just mentioned, the 80 DEX total would be more than enough, though. If you're planning on fighting Terranites, however, one could increase DEX gradually to see when they will stop missing.

50 VIT was very low, since the higher your STR is with the Bull Helmet equipped (same effect as the Raging skill), the lower your defense gets. If you care about healing, you could take some points off of VIT and put them into INT, but that is your own decision. If you don't care too much about high damage, you could take 10 points off of STR and put them into VIT. If you have the Heart of Isis equipped, though, you'll have a lot more regeneration.

50 LUK is alright to use with most of the mobs mentioned above, except for Male Skeletons. You will need at least 66 LUK to be able to evade their crits. You would have to take some points off of STR for example to make up for the extra LUK.

Your amount of INT totally depends on how you will distribute your stats and what you mostly go for. Want damage? Put more into STR, DEX, AGI and less into VIT and LUK, for example. It really depends on the user.
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#14171096 Jul 04, 2019 at 01:11 PM
Crew
6 Posts
Looks like Bull Helmet does not allow range attacks with Kid Book. Sad. :(
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#14172011 Jul 06, 2019 at 02:08 PM
Crew
12 Posts
Here is the deal with DEX. For some monsters, you can raise DEX to max 99+x, but you would STILL get misses. The level of some monsters is much greater than 99, so no matter what you do, you will never get rid of all misses. In practice, I use a maximum of 55 DEX. The TMW web site states somewhere that a DEX greater than about 65 is wasted points. As a lvl 99 warrior, I have found in practice that 55 DEX gives me most of the benefit I am going to get on all our common monsters. Yes, there is "some" additional benefit up to about 65, but not that much. Past 65, and the benefit is even smaller.
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#14172017 Jul 06, 2019 at 02:22 PM
Crew
12 Posts
OK, so my last post is more for melee weapons than ranged ones, and higher DEX can still be useful. But, I still believe that even with ranged weapons, there are some monsters that will still give you some misses. I was also not considering the addition to %critical or the additional ponts added to attack...just in terms of misses. Sorry I did not make that clearer.
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#14174309 Jul 11, 2019 at 09:56 AM · Edited 1 month ago
Crew
6 Posts
Confusing thing about Kid Book is, that it does not count as melee (refering to Bull Helmet), but its damage is affected by STR and not DEX. A high amount of DEX is somehow for a better stunning of strong monsters.

Following your idea with lower DEX I will try out this for a lvl 91 troll:

STR 99+1
AGI 56+4
VIT 40
INT 5
DEX 52+3
LUCK 44+1
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