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#4099484 Mar 19, 2011 at 02:05 PM · Edited over 7 years ago
Retired Capt...
66 Posts
The following is an exerpt from the excellent walkthrough (though a bit old) written by the Holy Mana Clan.
you can find the original at:
http://holymanaclan.webs.com/walkthrough.htm

Effects of stats:

Strength:

  • +1 base damage per point for melee weapons.
  • A bonus of (Strength/10)^2 for melee weapons.
  • +1 base damage per 5 points for missile weapons.
  • +30 carrying capacity per point of base strength (the left hand part of strength only).

Agility:

  • +1 to Flee/Evade per point.
  • [*]Increased attack speed per point (complicated, but based on the attack speed of the weapon you are using).

Vitality:

  • +1% to max health points per point.
  • +0.8 weapon damage reduction (defensive) per point.
  • Healing items effect increased by +2% per point.
  • Every 5 full points of vitality increases health points recovery power by 1. This affects both healing by resting and healing by heal-over-time items.
  • For monsters, there is a bonus to damage reduction.
  • There is a hidden bonus of +1 intelligence style magic defense per 2 points (currently not used in TMW).
Intelligence:

  • +1 Base Magic Attack per point.
  • +1% to Max SP per point.
  • SP Recovery items effect increased by +2% per point.
  • Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, [*]every 2 intelligence gives a bonus to spirit recovery power of 1.
  • A bonus to min. magic attack.
  • A bonus to max. magic attack.
  • +1 spell damage reduction (defensive) per point.
  • Potion brewing:
  • A random number is picked between 0 and [your current intelligence]. So the higher your intelligence is, the higher the chance for a high number. If the random number is 0-5 you get a tiny potion. If the random number is 5-14 you get a small potion. If the random number is 15-34 you get a medium potion. If the random number is 35-99 you get a Large potion.

Dexterity:

  • +1 to Hit per point.
  • Increased attack speed per point (complicated, but based on the attack speed of the weapon).
  • +1 base damage per point for missile weapons.
  • A bonus of (Dexterity/10)^2 for missile weapons (such as bows).
  • +1 base damage per 5 points for melee weapons.
  • +1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same).
  • +0.15% crit chance for melee weapons per point of dexterity

Luck:

  • +1 base damage per 5 points of luck for missile and melee weapons.
  • +0.2% crit chance per point of luck.
  • +1 "lucky" dodge chance (the right hand part of your evade value) per 10 points of luck.

Recommended stats:

Recommending people how they should balance their stats is not really easy. First of all their is disagreement over which build is "best". A second challenge to writing such a guide is keeping it universal to different needs. Some people want archers, some like warriors. Not everybody wants a character that is good in PvP (player vs. player). Some find it important to be able to level quick, and so on. So rather then just posting which kind of character I find best, I will instead list some different possibilities. I've added example stats, these don't have to be followed exactly, they are just there to give an indication. All values are for a character with level 80. Of course I encourage anyone to try out different variations.

PvP Archer

Pro's and con's: This build is specifically made for PvP. It is rather slow though since it doesn't have any agility, but this can be compensated with concentration potions.
Example stats: 5 5 55 5 99 55 (3)

Quick Archer

Pro's and con's: It hits hard and it hits fast, hopefully that's enough to kill anything before it gets near you. Quick archers need allot of health-potions in crowded areas.
Example stats: 5 70 5 5 99 29 (3)

Tanked Archer

Pro's and con's: Tanked archers are a bit more relaxed then most archers, since they don't have to run away all the time. If they want some speed they are going to have to rely on concentration potions though.
Example stats: 5 5 70 5 99 29 (3)

Balanced Archer

Pro's and con's: Since archers already have arrowcosts to consider, a balanced archer is probably the best way to go so you needn't bother with concentration, iron potions or to many health items. The idea behind a balanced character is that stats become increasingly costly as you upgrade them, therefore balancing different stats gives you a better return for your invested points. So it's the best all-round archer.
Example stats: 5 60 57 5 70 57 (2)

PvP Warrior

Pro's and con's: Again a character specifically build for PvP, would probably beat our PvP archer.
Example stats: 10 60 60 5 60 60 (1)

Tanked Warrior

Pro's and con's: A tanked warrior is a very valuable asset in a team. Their true power is demonstrated when they are attacked by huge packs of monsters at the same time. They take little damage, have a lot of HP, heal fast when standing still, and have huge bonuses on health items. This means they are practically immortal. Tanks are a bit slow in leveling, their big vitality and required dexterity makes them cut into their strength meaning they don't hit very hard. This can be compensated with iron potions though.
Example stats: 20 40 80 5 60 50 (1)

Balanced Warrior

Pro's and con's: The balanced warrior, my personal favourite is good in all types of combat. It can fight alone and does well in groups. It's also a killer in PvP. The idea behind a balanced character is that stats become increasingly costly as you upgrade them, therefore balancing different stats gives you a better return for your invested points. So it's the best all-round warrior.
Example stats: 50 55 55 5 50 58 (4)

Lucky hitter

Pro's and con's: This character is a pain to level from scratch, so better build it with a stats reset. It's also a bit unpredictable.
Example stats: 5 5 50 5 57 99 (3)

Tanked Mage (after Frost, from Phoenix Council)

This is a mage who, in armor, is as durable as a warrior. In the extreme case, a tanked healer wears full armor and has just enough magic attack to heal others. A tanked mage generally gets low XP but can be a valuable support character in a party.
These stats require a high level character, and are effective in the Graveyard, Candor, and the Snake Pit. You can even solo Yetis.
Example stats: Str: 1 Agi: * Vit: 75 Int: 100 Dex: 1 Luck: 66
* Higher is better
Tip: Use a Wizard Hat and a Rock Knife.

Example stats: SS AA VV I I DD LL (u):
SS=strength; AA=agility; VV=vitality; I I=intelligence; DD=Dexterity; LL=Luck; u=unused points.

SKILLS:
The capacities are now improved by skills and focussing:
  • Focussing: you must Focus on a skill to get it's benefits (only one level actually)
  • Brawling: bare hand fighting (rather useless actually)
  • Astral Soul: improves magic efficiency
  • Mallard's Eye: improves dexterity and aiming, for archers (( Gwendolyn)
  • Poison resistance: (Nurse)
  • Speed: improves agility (Miriam)

USEFUL ITEMS:
  • Forest Armor +3 dexterity
  • Cat ears. +3 agility
  • Setzer
  • Rock Knife +3 vitality
  • Wizard Hat +3 intelligence
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#4500555 Jun 14, 2011 at 06:52 AM · Edited 8 years ago
Retired Crew
2 Posts
I sometimes play as a "crazy archer" to get as much XP as possible.
I put all my points into Dexterity and nothing else. Once Dexterity reaches either 80 or 90, I start raising Agility.
This build is extremely powerful as long as you obey one rule: don't get hit! :D

The Mallards Eye skill is useful from level 50 to level 65-70. After that, the Speed skill really starts to shine.
+2
#4567994 Jun 28, 2011 at 04:02 AM
Retired Crew
2 Posts
Another style could be called "Tanked Mage"
This is a mage who has high Vitality and Luck, and when in armor is as durable as a warrior. In the extreme case, this is a tanked healer who has just enough magic power to cast healing spells while in full armor. A tanked mage sacrifices offensive power, and can be a support character in a party.
This build requires a high level character.

Example stats for the graveyard:
1 Strength
1 Dexterity
60+ Vitality (75 Vit to be immune to poison)
90+ Intelligence
66 Luck
everything else in Agility

I know of one tanked mage who is very effective in Candor. He says he can solo against yetis too.
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#4849010 Aug 25, 2011 at 02:49 PM
Crew
1 Post
mmm. What is the minimum level that i need for be a "Tanked Mage"?

(i want to do the cindy quest, but im a lonely player, im level 73 now.)
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#4856880 Aug 27, 2011 at 07:01 AM · Edited 7 years ago
Retired Capt...
66 Posts
I tried to raise Nard as a multipurpose char and thus as a balanced warrior (see post 1) with high intelligence. I had to pay it with a lower efficiency as a mage, thus a higher iron and ashes waste, and slower progression. Nard's actual stats are:
............. St Ag Vi In Dx Lu
level 95 30 36 62 97 51 50+1 (4 leafs clover) and
............ 30 37 62 101 51 50+1 with wizard hat, sapphire ring and sorcerer robe.

St Agi Dx did not change a lot since I was level 75; then I raised Int (priority 1) and Vit. When Nard had was int 95, I raised luck for GY better resistance. luck 50 allows you to fight 2-3 Ladies with no crits.
I had just 1 status reset at about level 60-65. I began to play as I wanted to, at about level 85. int 90 is required to heal with full armor. High vitality is required to recover quickly

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#5125719 Oct 25, 2011 at 09:33 AM
Retired Capt...
66 Posts
The following is a copy of an unwelcome post on TMW Forum:
http://forums.themanaworld.org/viewtopic.php?f=12&t=14910

You have all the necessary items to be a warrior already. Should new content be added to the game, you will have access to potentially new and better equipment.

Warriors tend to bicker about what goes where, and truthfully it's a combination of what kind of warrior you're gonna be, what skill you're using, and of course what you intend to kill.


at level 68 you should have about 500-800 skill points for distribution and certain builds have their advantages and their disadvantages. These are the two most common builds that I know of:

The Tank Build: A warrior who favors surviveability over damage and speed. They are designed to soak up damage at the cost of attack power

The Speed Build: Favors speed in place of survivability in order to take the enemy out before it can kill you

The All-Rounder/Hybrid: Combines all attributes evenly and favors none in particular.

Bear in mind that these builds are geared towards surviving some of the toughest monsters in the game particularly the grave yard where you're going to be spending a lot of your time leveling.

If you're going for the speed build your stats should go accordingly

Str - 1
Agi - 50 or 75 (never more if you are utilizing the speed skill)
Vit - 50
Int - 1 (Do not raise intelligence)
Dex- 50 This is a must!
Luck - 50 at the very least to avoid most crits


If you wish to use the tank build

Str - 1 (you're going to rely on your weapon dex for your damage with this build)
Agi - 1 (you can use the speed skill to assist with attack speed loss for this build)
Vit - 75-90 (this is going to be the most important skill you should put points into)
Int - 1
Dex- 30-40
Luck - 50-66 (raising luck more than 66 is simply a waste)

the last build I've come across is the hybrid. I am lvl 75 and have used this often. Please bear in mind this is MY PERSONAL build and you can follow if you choose

Str - 50
Agi - 50
Vit - 50
Int - 1
Dex - 50
Luck - 50

it has a combination of both builds but absorbs some of the weaknesses of the other 2 warrior builds I mentioned.

As for the Magic skills you mentioned, those stay "locked" at lvl 2. you cannot reset skill points as adding points to them is permanent and you can gain skill points by killing monsters.

The skill you choose, as you mentioned speed will be raised by you killing monsters and acquiring skill points. when you hear the lvl up sound and see green sparks around you, you have gained a skill point. It should appear as the job bar in your client, and is located under the exp bar of the stat menu, identified by its pinkish color. The skills you select (i.e.; astral soul, resist poison, speed, brawling) are passive. When you focus on them they act without you being aware, but should make themselves apparent if you choose to focus on something else. For instance, if you choose speed, and decided to focus on something else, then you'd notice, that you walk slower, and even attack slower.

As for grinding, head to the graveyard. If you do not know where it is, simply ask another player to escort you, and you will be led to a world full of amazing monsters to kill, and an amazing designed map.

Have fun in the game.

~Unwelcome

P.S. This is the longest post I've ever made....I should get a medal for this....just sayin'.
+2
#7096237 Dec 11, 2012 at 12:18 PM
Retired Capt...
66 Posts
The following is a copy of Phoenix Council Forum posts by Frost

(http://phoenix-council.webatu.com/forum/forum-18.html)


  • Tanked Mage
  • This is a mage who, in armor, is as durable as a warrior. In the extreme case, a tanked healer wears full armor and has just enough magic attack to heal others. A tanked mage generally gets low XP but can be a valuable support character in a party.These stats require a high level character, and are effective in the Graveyard, Candor, and the Snake Pit. You can even solo Yetis.Str: 1 Agi: * Vit: 75 Int: 100 Dex: 1 Luck: 66 * Higher is betterTip: Use a Wizard Hat and a Rock Knife.
  • Suicidal Archer (aka One-Hit Wonder)
  • This archer can fight above its level...until it gets hit. For extra excitement, keep Vitality at 1.In the hands of a skilled player, and using the Mallet Eye skill, this archer can solo Terranites by level 55.Str: 1 Agi: * Vit: 10 Int: 1 Dex: 80, 90, or 100Luck: 1 * After reaching 90 Dexterity, start raising Agility.Tip: Use Mallard Eye skill until level 65-75, then use Speed skill. And don't get hit.
  • Graveyard Warrior
  • Str: * Agi: * Vit: 40+ Int: 1 Dex: 45 Luck: 66 * higher is better. Strength should be a multiple of 10.Vitality should be higher if you fight alone.
  • Stats for Terranites
  • Str: * Agi: * Vit: 70 Int: 1 Dex: 65 Luck: 62 * higher is better. Strength should be a multiple of 10.
  • Gatherer
  • This is useful for a general high-speed destroyer of little monsters that give useful drops, like Logheads, Slimes, Clovers, Herbs, Squirrels, Snails, and so on.Str: * Agi: * Vit: 25 Int: 1 Dex: 25 Luck: 25 * higher is better. Strength should be a multiple of 10.
  • Stats for Spiky Mushrooms
  • Str: 60 Agi: * Vit: 35-40 Int: 1 Dex: 30 Luck: 20 * higher is better.
  • Stats for Red Slimes
  • Str: * Agi: * Vit: 25 Int: 1 Dex: 25 Luck: 25 * higher is better. Strength should be a multiple of 10.
  • Stats for killing Mogguns
  • Str: * Agi: * Vit: 45 Int: 1 Dex: 25 Luck: 25 * higher is better. Strength should be a multiple of 10.
  • Slayer of Mountain Snakes
  • This warrior can fight mountain snakes without much trouble if you use the Resist Poison skill at level 9. Without that skill, become immune to poison with Vit 75 and Luck 66 (or another combination where Luck/3 + Vit = 97 or higher).Str: * Agi: * Vit: 50 Int: 1 Dex: 65 Luck: 40 * higher is better. Strength should be a multiple of 10.
  • Scorpion Farmer for a character about level 90:
  • Str 60 Agil * Vit 85 Int 1 Dex 50+ Luck 36 Speed skill * Put all extra points into Agility
  • Another 90-ish build for the room what got the skull in it.
  • Str 60 Agil 36* Vit 76 Int 1 Dex 55 Luck 63 * Put all extra points into Agil PjotrOrial Wrote: Why is so high vit needed?Poison immunity. At a lower level, I might drop Vit to about 60 and use the Resist Poison skill, but at this level I can put enough points in Agility to take advantage of Speed.
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#9278704 Mar 23, 2014 at 01:25 PM
Crew
2 Posts
I have to say that I appreciate the info thats been collated and posted in this thread. Many thanks to Nard for suggesting I take a look. I'll be trying a variation of these stats depending on what I'm doing at the time.

Thanks :)

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